Gin Rummy
Draw, discard and build sets and runs until your deadwood is low enough to knock.
How to play
- You hold ten cards. Start your turn by taking the face-up card, or drawing an unseen one from the stock.
- Group your cards into melds: three or four of the same rank, or three or more in a row in the same suit. Aces are low, so A-2-3 is a run and Q-K-A is not.
- Everything not in a meld is deadwood. Each card costs its face value, picture cards cost 10 and an ace costs 1.
- Finish your turn by throwing one card away. Tap a card to lift it, then tap the discard pile to throw it.
- When your deadwood is 10 or less you may knock instead of discarding normally — that ends the hand and scores the difference between the two deadwood totals.
- Deadwood of zero is gin: a 25-point bonus, and your opponent cannot lay any cards off on you.
What it trains
- Working memory in a form you can feel: every discard is a small bet on what is still out there
- The same ten cards can be arranged several ways and only one of them is cheapest — finding it is the puzzle
- Calm by design: no ads, no account, no clock, and the opponent is the computer
Play Gin Rummy free online against one computer opponent — full screen, no download, no ads and no sign-up. You each hold ten cards: draw one from the stock or take the upcard, then throw a card away, and try to arrange your hand into sets of matching ranks and runs of the same suit. Everything left over is deadwood, and once it adds up to ten or less you can knock and end the hand. Get it to zero and that is gin, worth a 25-point bonus. Your melds are outlined as they form and the deadwood total is always on screen, so the shape of the hand is visible while you play rather than something you have to work out. One hand takes a few minutes, or play the traditional game to 100 points, and your game is saved if you close the tab.
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