Privacy
JuJu Games is free to play, has no accounts, and shows no ads. To make the games better we collect a small amount of anonymous usage data. This page lists exactly what that is — and what we never collect.
What we collect (anonymous)
- Pages viewed, and the site you arrived from (the referrer your browser sends).
- A random session id, created per browser tab and gone when the tab closes. It is not stored on your device and cannot identify you.
- Your country (derived from your IP address, which is discarded immediately — see below) and whether you are on mobile or desktop.
- The size of your browser window, rounded to the nearest 10 pixels, so we can tell whether a game fitted on the screen it was opened on.
- How far you scroll on a page, and which of our buttons and links you click — recorded as element names like "Daily training", never as content.
- Game activity: which game you started, how long it was open and visible on screen, roughly how much you interacted with it (a tap/keypress count only), whether you finished, your score and time, and which in-game options you use (for example sound on or off, or a shuffle).
- If a game asks how a round felt and you tap one of the three faces, that rating. Skipping it sends nothing.
What we never collect
- No names, emails or accounts — there is nothing to sign up for.
- No raw IP addresses. Your IP is used once, in memory, to look up a country code in an offline database, then discarded. It is never written to our analytics.
- No keystroke content: in typing and word games we count keypresses, we never record which keys you press or what you type.
- No tracking cookies, no fingerprinting, no third-party analytics, no ad networks. Everything stays on our own server. The only cookie a game may set is a functional one that remembers which saved pond belongs to this browser.
Where your progress is kept
Personal bests, daily-training history and streaks are stored in your own browser (localStorage) and never leave it. Clearing site data resets them. Two exceptions. A game where things grow over real days would lose months of your work if the cache were cleared, so its save is also kept on our server under a random code your browser creates. And a game built as a run of chapters keeps a server copy of its progress marker the same way — which levels you have cleared, nothing more. Neither code is an account and neither is linked to anything else — no name, no email, no IP. Anyone holding a code can open that save, which is why the games let you copy it and warn you to keep it safe.
Feedback
The feedback form is anonymous. Whatever you write is sent only when you press Send, and it is the only free-text we ever receive.