Play Gin Rummy online free
Gin Rummy is the two-handed classic: ten cards each, one draw and one discard a turn. The whole game lives in one number — your deadwood, the cards not yet part of anything — and the choice that never gets old is whether to knock now or hold out for gin.
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Why play Gin Rummy here
No ads, no account and no clock. One hand takes a few minutes, so you can finish a game in a coffee break — or play the traditional game to 100 with the score carried between hands and the deal alternating the way it should. Your game is saved if you close the tab.
The table does the arithmetic you would otherwise do in your head. Your melds are outlined as they form, the deadwood total is always on screen, and the Knock button lights up the moment the hand is legal to knock with. When a hand ends, both hands are turned face up and grouped by meld, so you can see exactly how the score was reached rather than being told a number.
Frequently asked questions
Is it free to play?
Yes. Gin Rummy here is free, with no ads, no download and no account. Nothing is locked and there is nothing to buy.
How do you play Gin Rummy?
Two players get ten cards each from a standard deck. On your turn you take one card — either the face-up card on the discard pile or an unseen one from the stock — and then throw one card away. You are trying to arrange your hand into melds: three or four cards of the same rank, or three or more consecutive cards in the same suit. Whatever is left over is your deadwood, counted at face value with picture cards worth 10 and aces worth 1. Once your deadwood is 10 points or less you can knock to end the hand and score the difference between the two players’ deadwood.
What does “gin” mean?
Gin is a hand with no deadwood at all — every one of your ten cards is part of a meld. It scores your opponent’s entire deadwood plus a 25-point bonus, and unlike a normal knock they cannot lay any of their odd cards off on your melds. It is worth more than knocking, which is exactly why holding out for it is a gamble.
Can an ace be high in a run?
No. In Gin Rummy the ace is low and worth one point, so A-2-3 of a suit is a run but Q-K-A is not. Runs do not wrap around the corner, which catches out people arriving from other rummy variants where they do.
What is an undercut?
If you knock and your opponent’s deadwood turns out to be equal to or lower than yours, they have undercut you: they score the difference plus a 25-point bonus instead of you. Before that is worked out they also get to lay their unmatched cards onto your melds, which can drag their total below yours. It is the reason a knock with exactly ten deadwood is a real decision rather than a formality.
Can I play Gin Rummy full screen?
Yes. The full-screen button takes the table over the whole screen with big, easy-to-read cards — it works on desktop and on phones held upright, and you can leave full screen with the button or the Escape key.
Do I play against people or the computer?
Against the computer. You can stop mid-hand, think as long as you like over a discard, and come back later without keeping anyone waiting. There are no leaderboards and nothing is compared against other players.
What happens if the cards run out?
If the stock is down to its last two cards and neither player has knocked, the hand is dead: nobody scores and the cards are dealt again. It is not a loss — it usually just means both sides were holding out for gin.
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