Checkers
Play checkers against the computer — take every jump you are offered, crown a king on the back row, and leave your opponent with nowhere to go.
How to play
- You play the pale pieces at the bottom. Tap one to lift it — the squares it can reach are marked with a dot.
- Pieces move one diagonal step forward onto an empty dark square. The light squares are never used.
- To capture, hop diagonally over a touching enemy piece and land on the empty square directly behind it. The piece you jumped comes off the board.
- If a jump is available anywhere on the board, you have to play a jump — the board will only offer you those moves.
- If the square beyond your landing spot has another piece to take, the jump continues in the same turn, and a chain of two or three is where most games are decided.
- Reach the far row and your piece is crowned a king, marked with a gold ring. Kings move and jump backwards as well as forwards.
- You win when your opponent has no legal move left — either because their pieces are gone, or because every one of them is blocked.
What it trains
- Trains looking one move further ahead — the compulsory jump means your opponent’s reply is often forced, and seeing that is a skill that arrives with practice
- A short, complete game: a few minutes from first move to last, with a clear finish rather than an endless score
- No ads, no account, no clock, and four opponents so there is always one you can beat and one you cannot yet
Play Checkers free online against one computer opponent — full screen, no download, no ads and no sign-up. Twelve pieces each on the dark squares, moving one diagonal step at a time towards the far side of the board. Jump a piece and it comes off; land on the last row and yours is crowned a king that can move backwards as well. The catch that makes checkers a game rather than a race is that a jump is compulsory: if you can take, you must, so half of playing well is arranging a position where your opponent’s only legal move is the one that loses them two pieces. Four opponents to choose from, from an easy-going one that will let you find your feet to a sharp one that sees several moves ahead. A game takes a few minutes.
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