Fruit Match

Tap two tiles with the same fruit to clear them, if a line with no more than two turns can join them.

Logic

Play

How to play

  1. Tap a tile, then another with the same fruit.
  2. The two clear if a line can join them through empty space with no more than two turns. The line may go round the outside of the board.
  3. A pair that no line can join yet shakes and costs one of the level’s three hearts: clear what is in the way first.
  4. The clock starts on your first tap and runs for ninety seconds. Every two pairs in a row put a second back.
  5. Ten pairs in a row earn a hint, which rings a pair that can be joined; twenty earn a shuffle of the tiles that are left.
  6. Clear every tile to finish the level. From level 11 the fruit closes up after each pair, and the level says which way.

What it trains

  • Thirty levels, each a picture built out of tiles, with new kinds of fruit joining along the way.
  • From level 11 the fruit closes up after every pair, and each level does it a different way.
  • Every board is dealt so that it can be cleared, and a run of pairs earns hints, shuffles and seconds on the clock.
  • A tune the fruit plays along to, with a switch for the music and another for the sound effects.

Play Fruit Match in your browser: a fruit connect game on one flat layer of tiles. Tap two tiles with the same fruit and they clear, as long as a line can join them through empty space with no more than two turns; the line may go round the outside of the board. Thirty levels each lay their tiles out as a picture, new kinds of fruit join along the way, and from the eleventh level the fruit closes up after every pair, a different way each time. Each level gives you three hearts and ninety seconds, with a second back for every two pairs in a row, and your place is kept for next time.

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