Castle Defense

Heroes on the wall fire on their own — pick one upgrade after every wave and hold for twenty.

Logic

Play

How to play

  1. Choose your first hero. Heroes stand on the wall and attack on their own — you never aim.
  2. Foes march down the road, and any that reach the wall start knocking it down. Skeletons stop short and throw bones at it from range.
  3. After every wave, pick one of three cards: a new hero, a level for one already on the wall, a boost for every hero, a thicker wall, or a patch when the wall is damaged.
  4. Hold through twenty waves — boss waves send one huge foe at the wall. Pause, double speed, sound and full screen sit under the board.

What it trains

  • Weighing one upgrade against another: spread across many heroes, or stack one until it carries the wall
  • Reading the horde — a crowd rewards splash damage, a boss rewards single hard hits
  • A decision between every wave, and a different hand of cards every run

Play Castle Defense in your browser: a horde marches down a canyon road toward your wall, and the heroes standing on it fight on their own — arrows, fireballs, chain lightning, flying spirit blades, a frost wave and meteors. Every cleared wave offers three cards: bring a new hero to the wall, level up one you have, or make every hero hit harder and faster. Crowds, runners, brutes and bone-throwing skeletons each ask for something different, and boss waves send one huge foe at the wall. Twenty waves, and a different set of cards every run.

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